Convolution Space

Best Service - release date:25.06.2008

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Cover large: Convolution Space

Welcome adventurers - to Convolution Space – an entirely new region of the sound universe containing unexplored and uncharted sonic landscapes! Based on a package of 8.5 GB of lovingly handcrafted Stereo and 5.1 Surround textures. This system is packed into the Native Instruments Kontakt 2 Player, with 625 instruments built in to combine and explore these textures endlessly, through the wonders of Convolution Based Spectral Recombination! 
Your sound source for multimedia, commercials, movie and ambient music.

The technique is advanced and hard to explain, yet simple to use. Select an instrument, play it on your keyboard and tweak the ModWheel - and the texture you’re playing suddenly starts transforming into something completely different! You have entered Convolution Space! 

Convolution Space was designd for all kind of atmospheres and is the first one using the innovative convolution technology:

  • Abstract: Metaphysical and esoteric sounds that really fits no other description. 
  • Emotional: The beautiful, sad and ecstatic. Simply sounds that evoke emotion – mostly positive.
  • Fantasy: Magical and otherworldly, these are sounds for your imagination.
  • Mental: Sounds of the states of mind, ranging all the way from psychotic to the spiritual and psychedelic
  • Scary: Sinister and malice, all for your horror soundtrack. This is not for the faint of heart.
  • SciFi: For the future and all of it’s technology – and your high concept soundscape.
  • Underground: dark and devoid of hope, these sound vibrate only downwards.
  • Deep&Rumble: Earthshattering and relentless in the one pursue of deeper realms.
  • Structures: The eerie and strange; these are places you normally avoid.
  • Technology: The imaginary sounds of communicating CPU’s, searchlights and future machines 
                              

About the producer: 
Magnus Lindberg, based in Stockholm, Sweden. Sound Designer for 15 years, with an obsession for the more esoteric sound designs; designing for games, films and retail, with clients as Microsoft, Nokia, MTV, Steinberg, Native Instruments and many, many more. 

About the audio demos:
Every single demo you can hear is played with only one single instrument (preset sound)!

System Requirements

Minimum:
Windows XP/ Vista
Pentium 4/ Athlon, Single 2,8 GHz, Dual Core CPU above 1.6 GHz per core

Mac OSX 10.4 or above,
G4 2 GHz or Intel Core Duo1,66, 1 GB Ram.

Optimal:
Windows XP/ Vista
Pentium 4/ Athlon, Quad Core CPU above 1.8 GHz per core

Mac OSX 10.4 or above
any Intel Mac G5, 2GB Ram

The Low CPU version of the instruments might be playable on older machines.
9 GB free hard drive space

AU / VST / RTAS / Standalone



More infos


Contents
User Interface
Download 5.1 Surround Demos
Download Update


Systemrequirements


NI Kontakt Player 2 is included in this product!

Minimum:

  • Windows XP/ Vista, Pentium 4/ Athlon, Single 2,8 GHz, Dual Core CPU above 1.6 GHz per core
  • Mac OSX 10.4 or above, G5 1 GHz or Intel Core Duo1,66, 1 GB Ram


Optimal:

  • Windows XP/ Vista, Pentium 4/ Athlon, Quad Core CPU above 1.8 GHz per core
  • Mac OSX 10.4 or above, any Intel Mac G5, 2GB Ram


Free hard drive space
- depending on the regarding library content.

You can use this library with the free Kontakt Player 3.5 (or higher) which is compatible to all actual operating systems and interfaces on Mac & PC

Download free Kontakt Player Windows (362MB)
Download free Kontakt Player Mac INTEL (447MB)

Note on Support for KONTAKT Player products:
Native Instruments only provides Registration/Activation support for KONTAKT Player products. Technical support is managed by the manufacturer of the respective products/libraries.


Product activation:
An internet connection on any computer is required to authorize / activate the product.



Reviews


SoundOnSound 5/2009
Computer Music 12/2008


SoundOnSound 5/2009

Regular readers will know that I’m partial to convolution in all its aspects, and have even given seminars exploring some of its more creative possibilities. So when Best Service released Convolution Space (CS) I was keen to give it a test drive. This 8.5GB library comes on two DVDs, offers 625 instruments and, like various other libraries offering special features, uses NI’s Kontkat 2 Player.

In essence, CS offers a number of uniquely playable atmospheres, each of which is created from a single sample that you can transpose and play polyphonically over the keyboard range. There are then ‘convolved’ with an impulse-response sample, and the balance between the dry instrument and the wet, convolved version can be controlled in real time using the mod wheel.

CS offers separate folders containing stereo and 5.1 surround instruments, and the entire library is presented both with convolution effects alone, and with added Kontakt effects such as EQ, Delays and phasers, all neatly sorted into folders with names such as Abstract, Emotional, Fantasy, and Scary. CS also provides ‘High CPU’ and ‘Low CPU’ versions. The latter gives slightly lower audio quality when the single instrument sample is transposed away from its C3 root note, but I doubt that most users would notice the difference in the context of a project, and it certainly reduces processor overhead considerably.

The source material for both instrument and IR samples is extremely diverse, exploring synths, machinery, people, nature and city sounds, most of it post-processed through more hardware and software to create complex textures and soundscapes. As anyone who’s spent time using convolution will already know, it’s tricky to predict exactly how the two signals will interact when convolved, since the results will depend on how the spectral content of each varies over time.

So, although Magnus Lindberg has worked hard marrying source and IR samples in his instruments, there’s potential for plenty of other interesting combinations. You can choose your own IR for any preset using the drop-down menus: there are 38 short ones and 55 long ones for stereo instruments, and 35 for the 5.1 surround sounds, giving loads f variety (surround instruments can still be monitored on a stereo system, but you won’t benefit from the wraparound and motion effects).

Don’t expect to play melodies or chords with this library, because that’s not the point. The overwhelming feeling is of ‘abstract’ sonic landscapes, and although a few sound organic in origin and can be played as lush and uplifting pads, most have an unearthly feel that’s either strangely alien or dark and disturbing – whispering machinery, rumbling drones, stellar winds and tortured souls – with the mod wheel variously introducing mutant reverbs, ringing harmonics and distant drones, which, with the longer IRs, have a lingering life of their own.

Although it bypasses many convolution wonders such as pitch-shifted firework reverbs and drums that morph into piano chords (try Spirit Canyon Audio’s IR libraries for these), Convolution Space certainly lives up to its name. Its relatively high price reflects the amount of effort that goes into creating a large library, but for those who need galaxies of slowly evolving atmospheres, it’s a quick and easy-to-use introduction to an intriguing new world of convolution effects.

Rating: 4/5  Review: Convolution Space  Sound on Sound – May 2009

Regular readers will know that I’m partial to convolution in all its aspects, and have even given seminars exploring some of its more creative possibilities. So when Best Service released Convolution Space (CS) I was keen to give it a test drive. This 8.5GB library comes on two DVDs, offers 625 instruments and, like various other libraries offering special features, uses NI’s Kontkat 2 Player.

In essence, CS offers a number of uniquely playable atmospheres, each of which is created from a single sample that you can transpose and play polyphonically over the keyboard range. There are then ‘convolved’ with an impulse-response sample, and the balance between the dry instrument and the wet, convolved version can be controlled in real time using the mod wheel.

CS offers separate folders containing stereo and 5.1 surround instruments, and the entire library is presented both with convolution effects alone, and with added Kontakt effects such as EQ, Delays and phasers, all neatly sorted into folders with names such as Abstract, Emotional, Fantasy, and Scary. CS also provides ‘High CPU’ and ‘Low CPU’ versions. The latter gives slightly lower audio quality when the single instrument sample is transposed away from its C3 root note, but I doubt that most users would notice the difference in the context of a project, and it certainly reduces processor overhead considerably.

The source material for both instrument and IR samples is extremely diverse, exploring synths, machinery, people, nature and city sounds, most of it post-processed through more hardware and software to create complex textures and soundscapes. As anyone who’s spent time using convolution will already know, it’s tricky to predict exactly how the two signals will interact when convolved, since the results will depend on how the spectral content of each varies over time.

So, although Magnus Lindberg has worked hard marrying source and IR samples in his instruments, there’s potential for plenty of other interesting combinations. You can choose your own IR for any preset using the drop-down menus: there are 38 short ones and 55 long ones for stereo instruments, and 35 for the 5.1 surround sounds, giving loads f variety (surround instruments can still be monitored on a stereo system, but you won’t benefit from the wraparound and motion effects).

Don’t expect to play melodies or chords with this library, because that’s not the point. The overwhelming feeling is of ‘abstract’ sonic landscapes, and although a few sound organic in origin and can be played as lush and uplifting pads, most have an unearthly feel that’s either strangely alien or dark and disturbing – whispering machinery, rumbling drones, stellar winds and tortured souls – with the mod wheel variously introducing mutant reverbs, ringing harmonics and distant drones, which, with the longer IRs, have a lingering life of their own.

Although it bypasses many convolution wonders such as pitch-shifted firework reverbs and drums that morph into piano chords (try Spirit Canyon Audio’s IR libraries for these), Convolution Space certainly lives up to its name. Its relatively high price reflects the amount of effort that goes into creating a large library, but for those who need galaxies of slowly evolving atmospheres, it’s a quick and easy-to-use introduction to an intriguing new world of convolution effects.

Rating: 4/5 

Computer Music 12/2008

Most Kontakt Player 2-powered ROMpers don’t exactly go out of their way to be innovative, but Convolution Space has a few tricks up its sleeve thanks to its unusual use of Kontakt’s convolution reverb effect. The sounds are all of the atmospheric variety, with effects, soundscapes and a few pads being the order of the day. They’re intended to add texture or be used as backings, rather than be played like a conventional instrument. On the face of it, there’s nothing particularly cunning about the patches – indeed, each appears to be based on a single sample on C3, though we suppose that’s forgivable seeing as for the most part they’re not meant to be your typical chromatic, multisampled fare.

The interesting stuff happens when you flick up the mod wheel, which sets the balance between the dry signal and the wet, convolution-processed one. This can really bring the patches to life, and a number of both 5.1 and stereo convolution samples are available. The sounds are of a uniformly high quality and while Convolution Space may be expensive, it’s one of the best atmospheric ROMplers we’ve heard so far.

Rating: 8/10 Review: Convolution Space  Computer Music – December 2008Most Kontakt Player 2-powered ROMpers don’t exactly go out of their way to be innovative, but Convolution Space has a few tricks up its sleeve thanks to its unusual use of Kontakt’s convolution reverb effect. The sounds are all of the atmospheric variety, with effects, soundscapes and a few pads being the order of the day. They’re intended to add texture or be used as backings, rather than be played like a conventional instrument. On the face of it, there’s nothing particularly cunning about the patches – indeed, each appears to be based on a single sample on C3, though we suppose that’s forgivable seeing as for the most part they’re not meant to be your typical chromatic, multisampled fare.

The interesting stuff happens when you flick up the mod wheel, which sets the balance between the dry signal and the wet, convolution-processed one. This can really bring the patches to life, and a number of both 5.1 and stereo convolution samples are available. The sounds are of a uniformly high quality and while Convolution Space may be expensive, it’s one of the best atmospheric ROMplers we’ve heard so far.

Rating: 8/10

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