Welkom avontuurlingen, in de wereld van Convolution Space: we betreden onontgonnen territoria in het klankuniversum, dat nog ból staat van de nog onverkende en onontdekte sonische avonturen! Gebaseerd op een pakket van 8,5 GB aan liefdevol, handgemaakte stereo én 5.1 surround texturen, bouwde men dit systeem rond Native Instruments’ Kontakt 2 Player. Maak eindeloze combinaties en verken deze texturen en de wonderlijke ‘Convolution Based Spectral Recombination’ technologie, aan de hand van 625 voorgeprogrammeerde instrumenten.
Ideaal voor multimedia, commercials, film en Ambient muziek.
Meer informatie
ContentsUser InterfaceDownload 5.1 Surround DemosDownload UpdateSystemrequirements
NI Kontakt Player 2 is included in this product!
Minimum:
- Windows XP/ Vista, Pentium 4/ Athlon, Single 2,8 GHz, Dual Core CPU above 1.6 GHz per core
- Mac OSX 10.4 or above, G5 1 GHz or Intel Core Duo1,66, 1 GB Ram
Optimal:
- Windows XP/ Vista, Pentium 4/ Athlon, Quad Core CPU above 1.8 GHz per core
- Mac OSX 10.4 or above, any Intel Mac G5, 2GB Ram
Free hard drive space - depending on the regarding library content.
You can use this library with the free Kontakt Player 4 (or higher) which is compatible to all actual operating systems and interfaces on Mac & PC
Download free Kontakt Player Windows (362MB)
Download free Kontakt Player Mac INTEL (458MB)
Note on Support for KONTAKT Player products:
Native Instruments only provides Registration/Activation support for KONTAKT Player products. Technical support is managed by the manufacturer of the respective products/libraries.
System FAQsProduct activation:
An internet connection on any computer is required to authorize / activate the product (Challenge/Response).
Wusik SoundMagazine12/2011SoundOnSound 5/2009Computer Music 12/2008
... This material was clearly assembled with loving care and is the product of many long hours in the field obtaining samples and in the studio assembling the many instruments. The utilioty of the package may be narrowly focused, but it provides an amazing palette of astonishing sound possibilities. Within that narrow focus, it’s absolutely brilliant!
complete review
Regular readers will know that I’m partial to convolution in all its aspects, and have even given seminars exploring some of its more creative possibilities. So when Best Service released Convolution Space (CS) I was keen to give it a test drive. This 8.5GB library comes on two DVDs, offers 625 instruments and, like various other libraries offering special features, uses NI’s Kontkat 2 Player.
In essence, CS offers a number of uniquely playable atmospheres, each of which is created from a single sample that you can transpose and play polyphonically over the keyboard range. There are then ‘convolved’ with an impulse-response sample, and the balance between the dry instrument and the wet, convolved version can be controlled in real time using the mod wheel.
CS offers separate folders containing stereo and 5.1 surround instruments, and the entire library is presented both with convolution effects alone, and with added Kontakt effects such as EQ, Delays and phasers, all neatly sorted into folders with names such as Abstract, Emotional, Fantasy, and Scary. CS also provides ‘High CPU’ and ‘Low CPU’ versions. The latter gives slightly lower audio quality when the single instrument sample is transposed away from its C3 root note, but I doubt that most users would notice the difference in the context of a project, and it certainly reduces processor overhead considerably.
The source material for both instrument and IR samples is extremely diverse, exploring synths, machinery, people, nature and city sounds, most of it post-processed through more hardware and software to create complex textures and soundscapes. As anyone who’s spent time using convolution will already know, it’s tricky to predict exactly how the two signals will interact when convolved, since the results will depend on how the spectral content of each varies over time.
So, although Magnus Lindberg has worked hard marrying source and IR samples in his instruments, there’s potential for plenty of other interesting combinations. You can choose your own IR for any preset using the drop-down menus: there are 38 short ones and 55 long ones for stereo instruments, and 35 for the 5.1 surround sounds, giving loads f variety (surround instruments can still be monitored on a stereo system, but you won’t benefit from the wraparound and motion effects).
Don’t expect to play melodies or chords with this library, because that’s not the point. The overwhelming feeling is of ‘abstract’ sonic landscapes, and although a few sound organic in origin and can be played as lush and uplifting pads, most have an unearthly feel that’s either strangely alien or dark and disturbing – whispering machinery, rumbling drones, stellar winds and tortured souls – with the mod wheel variously introducing mutant reverbs, ringing harmonics and distant drones, which, with the longer IRs, have a lingering life of their own.
Although it bypasses many convolution wonders such as pitch-shifted firework reverbs and drums that morph into piano chords (try Spirit Canyon Audio’s IR libraries for these), Convolution Space certainly lives up to its name. Its relatively high price reflects the amount of effort that goes into creating a large library, but for those who need galaxies of slowly evolving atmospheres, it’s a quick and easy-to-use introduction to an intriguing new world of convolution effects.
Rating: 4/5
Review:
Convolution Space
Sound on Sound – May 2009
Regular readers will know that I’m partial to convolution in all its aspects, and have even given seminars exploring some of its more creative possibilities. So when Best Service released Convolution Space (CS) I was keen to give it a test drive. This 8.5GB library comes on two DVDs, offers 625 instruments and, like various other libraries offering special features, uses NI’s Kontkat 2 Player.
In essence, CS offers a number of uniquely playable atmospheres, each of which is created from a single sample that you can transpose and play polyphonically over the keyboard range. There are then ‘convolved’ with an impulse-response sample, and the balance between the dry instrument and the wet, convolved version can be controlled in real time using the mod wheel.
CS offers separate folders containing stereo and 5.1 surround instruments, and the entire library is presented both with convolution effects alone, and with added Kontakt effects such as EQ, Delays and phasers, all neatly sorted into folders with names such as Abstract, Emotional, Fantasy, and Scary. CS also provides ‘High CPU’ and ‘Low CPU’ versions. The latter gives slightly lower audio quality when the single instrument sample is transposed away from its C3 root note, but I doubt that most users would notice the difference in the context of a project, and it certainly reduces processor overhead considerably.
The source material for both instrument and IR samples is extremely diverse, exploring synths, machinery, people, nature and city sounds, most of it post-processed through more hardware and software to create complex textures and soundscapes. As anyone who’s spent time using convolution will already know, it’s tricky to predict exactly how the two signals will interact when convolved, since the results will depend on how the spectral content of each varies over time.
So, although Magnus Lindberg has worked hard marrying source and IR samples in his instruments, there’s potential for plenty of other interesting combinations. You can choose your own IR for any preset using the drop-down menus: there are 38 short ones and 55 long ones for stereo instruments, and 35 for the 5.1 surround sounds, giving loads f variety (surround instruments can still be monitored on a stereo system, but you won’t benefit from the wraparound and motion effects).
Don’t expect to play melodies or chords with this library, because that’s not the point. The overwhelming feeling is of ‘abstract’ sonic landscapes, and although a few sound organic in origin and can be played as lush and uplifting pads, most have an unearthly feel that’s either strangely alien or dark and disturbing – whispering machinery, rumbling drones, stellar winds and tortured souls – with the mod wheel variously introducing mutant reverbs, ringing harmonics and distant drones, which, with the longer IRs, have a lingering life of their own.
Although it bypasses many convolution wonders such as pitch-shifted firework reverbs and drums that morph into piano chords (try Spirit Canyon Audio’s IR libraries for these), Convolution Space certainly lives up to its name. Its relatively high price reflects the amount of effort that goes into creating a large library, but for those who need galaxies of slowly evolving atmospheres, it’s a quick and easy-to-use introduction to an intriguing new world of convolution effects.
Rating: 4/5
Most Kontakt Player 2-powered ROMpers don’t exactly go out of their way to be innovative, but Convolution Space has a few tricks up its sleeve thanks to its unusual use of Kontakt’s convolution reverb effect. The sounds are all of the atmospheric variety, with effects, soundscapes and a few pads being the order of the day. They’re intended to add texture or be used as backings, rather than be played like a conventional instrument. On the face of it, there’s nothing particularly cunning about the patches – indeed, each appears to be based on a single sample on C3, though we suppose that’s forgivable seeing as for the most part they’re not meant to be your typical chromatic, multisampled fare.
The interesting stuff happens when you flick up the mod wheel, which sets the balance between the dry signal and the wet, convolution-processed one. This can really bring the patches to life, and a number of both 5.1 and stereo convolution samples are available. The sounds are of a uniformly high quality and while Convolution Space may be expensive, it’s one of the best atmospheric ROMplers we’ve heard so far.
Rating: 8/10
Review:
Convolution Space
Computer Music – December 2008Most Kontakt Player 2-powered ROMpers don’t exactly go out of their way to be innovative, but Convolution Space has a few tricks up its sleeve thanks to its unusual use of Kontakt’s convolution reverb effect. The sounds are all of the atmospheric variety, with effects, soundscapes and a few pads being the order of the day. They’re intended to add texture or be used as backings, rather than be played like a conventional instrument. On the face of it, there’s nothing particularly cunning about the patches – indeed, each appears to be based on a single sample on C3, though we suppose that’s forgivable seeing as for the most part they’re not meant to be your typical chromatic, multisampled fare.
The interesting stuff happens when you flick up the mod wheel, which sets the balance between the dry signal and the wet, convolution-processed one. This can really bring the patches to life, and a number of both 5.1 and stereo convolution samples are available. The sounds are of a uniformly high quality and while Convolution Space may be expensive, it’s one of the best atmospheric ROMplers we’ve heard so far.
Rating: 8/10
Q: Can I use the included Kontakt Player for playing other libraries in Kontakt format (.nki plus .wav files)?
A: No, they only work in a 15 minutes demo mode
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Q: When trying to "Add Library" my Kontakt shows a message "No Library found"
A: Then this is not a protected Kontakt library, but an open Kontakt format. You can find additional hints for Kontakt Libraries in that Sounds & Gear Video